22. June 2010 15:31
So that was E3 – another show done and dusted. As usual the focus was mainly on the consoles, especially with all three major platform holders talking about their new hardware offerings – Kinect, Move and the 3DS have all been the talk of the show.
On the games front there was very little that was surprising – most titles having been either leaked or talked about prior to the show – but we thought it would be worth highlighting a few titles that we think are going to be very important to fans of Cyborg products in the coming year.
14. June 2010 15:38
Maximum PC think so…
"This is a bad-ass mouse. The $100 price tag puts the R.A.T. at the higher end of the gaming mouse spectrum, but you're not going to find a mouse that's more feature-packed or customizable than this."
Read the full review here
6. June 2010 16:35
The Cyborg brand has been synonymous with flight simulation for a long time now - back in the late nineties it was the original Cyborg 3D Digital Stick that stood out on the shelves as something different. Whilst historically flight simulation has been very much a PC-based gaming genre, the last couple of years has seen it branch out to the consoles so we felt it was time to bring some of that customisation and performance to those who prefer their gaming from the couch.
You can read the first review for it over on GameFocus
What have we been playing with it? Well in the year since we started developing the stick we've obviously put it through its paces on all the major titles such as Ace Combat 6, the Blazing Angels series, Tom Clancy's H.A.W.X. and IL-2 Sturmovik; but since the other week I've been using it to burn through Afterburner Climax - okay, it's not exactly a flight sim, but for pure arcade fun it can't be beaten and it's so much better than playing that game with a gamepad!
4. June 2010 16:14
Acceleration is something that a lot of gamers aren't even aware of and they need to be because it can result in inconsistent behaviour with their mouse. Put simply, acceleration increases the speed of your mouse cursor based on the speed you move your mouse. This might sound like a good idea but it causes problems - if you move your mouse from point A to point B then you'd expect your cursor to do the same thing each time you move the mouse between those two points; with acceleration enabled it won't because you'll vary the speed that you move the mouse between those two points and end up with inconsistent aiming.